Planspiel+ - Literatur

On the Architecture of Game Science.

Klabbers, Jan (2018):

In: Simulatioin & Gaming, H. Vol. 49 (3), S. 207-245.

Game studies show a high diversity of university departments that
contribute to the field. They offer a cross-disciplinary image that includes a
range of professions. Game science is responsive to the needs of government
institutions, to industry, and to individuals vis-à-vis institutions. That pragmatism
makes the field issue-oriented, representing a post-normal science approach
in a context of political pressure, values in dispute, high decision stakes and
high epistemological and ethical systems uncertainties. The body of knowledge
is not yet in the form of a cohesive structure: a game science paradigm.
Thematic diversity, theoretical and methodological pluralism, and a strong
focus on the instrumentality of games are weak credentials within academia,
arranged according to analytical science (normal science) principles.
Moreover, within the conventional academic settings, game science faces
serious limitations, due to the fragmented positioning in different departments
and faculties (Klabbers, 2009).

Schlagwörter:

analytical, science, communities, of, observers, Practice, Design, faces, Knowledge, indeterminacy, modernism, normal, physics, postmodernism, post-normal, Social, Problem, solving, organization, zones

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