Planspiel+ - Literatur

On the Expanding Ludosphere.

Stenros, Jaakko; Kultima, Annakaisa (2018):

In: Simulation & Gaming, H. Vol. 49 (3), S. 338-355.

Background: Taking Klabbers’ call for a coherent game science as a starting point,
we argue for an alternative way to approach the multidisciplinarity of research
into games.

Aim: Building on game studies and design research, this article reviews the
history and forecasts the future of studying games.

Application: All scholars of games could benefit from an awareness of the works
of other game scholars in different traditions. The plurality of approaches
towards games is an intellectual strength, even if it is difficult for a single scholar
to maintain a holistic grasp on research relating to ‘games’. The multitude not
only describes the disciplinary traditions reflecting the wider phenomenon of
games and play, but also games as creative practice.

Demonstration: While the article is theoretical in nature, we use real-world examples
to illustrate and ground the argumentation. For example, a key challenge
identified here is that the realm of games and their influence, the ludosphere,
is expanding too rapidly for any single researcher to keep up with it.

Conclusions: We invite game scholars to cultivate a stronger awareness of the multitude
of research into games to better position their own work in a larger context.


Design, Research, Game, science, studies, interdisciplinarity, ludology, ludosphere

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