Planspiel+ - Literatur
Rigor in Gaming for Design:Conditions for Transfer between Game an Reality.
In: Simulation & Gaming, H. Vol. 49 (3), S. 246-262.
Background: The increasing cognizance of complexity in systems has brought into
focus important questions about the methods and tools we use to address
them. Games for design, where games and computer simulations are used
together to create concrete and tangible designs in a pluralistic way, with
multiple stakeholders within the game is a new area for simulation gaming.
Aim: In this article about gaming for design, embedded in the design science
approach towards game science, we raise important philosophical questions
about this new area, as well as attempt to address practical questions at the
application level. We attempt to bridge the analytical science and design science
approaches to games, and analyze them through meta-constructs of games
such as fidelity, abstraction and resolution.
Results: Results from two applications, through analysis of game play and debriefing
of game sessions from two applications, COMPLEX and ProtoWorld are
gathered and analyzed to understand the respresentational requirements for
simulations and games.
Conclusion: Results point to the need for rigor in gaming, particularly when modeling
reference systems and rigor in assessing effects, both during game play and
while debriefing. Results also point to expanded definitions of meta-constructs
of games, as well as to their linked nature.
Sie sind nicht eingeloggt. Bitte loggen Sie sich ein, um einen Kommentar verfassen zu können.
Weiter zum Login