Planspiel+ - Literatur

Simulation Gaming.

Lukosch, Heide; Bekebrede, Geertje; Kortmann, Rens (Hg.) (2018):

Application for Sustainable Cities and Smart Infrastructures. 48th International Simulation and Gaming Association Conference, ISAGA 2017. Cham, Switzerland: Springer International Publishing AG.

ISBN: 978-3-319-91901-0

Simulation and gaming have proven their value in contributing to the analysis and
design of so-called complex systems, such as the development of sustainable cities and
smart infrastructures. Numerous examples of games about urban planning, intelligent
transport systems, social cohesion, and other related themes have been developed,
played, and studied in the past years. In the International Simulation and Gaming
Association (ISAGA) Conference 2017, we aimed at taking the current state of affairs
one step further and move toward a comprehensive theory of simulation games for
sustainable cities and smart infrastructures. During the conference, which was held
jointly by ISAGA and SAGANET (Simulation and Gaming Association The Netherlands),
hosted by Delft University of Technology, science met practice, and many
academic as well as practice-based games and concepts were presented and discussed.
The result of the scientific contributions is presented in this LNCS book.
The contributions to this book range from design thinking related to simulation
gaming, the analysis of the consequences of design choices in games, to games for
decision-making, examples of games for business, climate change, maritime spatial
planning, sustainable city development, supply chain, and team work factors, up to
games that facilitate (organizational) learning processes or are used for attitude measurement,
and the use of VR technologies in games, not to forget the role of de-briefing
in the game process.
In the section “Design and Development,” the focus is on the design process of
simulation games. The articles show the importance of design choices and the influences
of these choices on the game’s effectiveness. They also highlight the role of the
designer as well as the use of accepted design concepts and approaches. In the section
“Planning and Policy,” games are presented that serve as support tool for
policy-making processes. The articles describe how stakeholders can be engaged in a
decision-making process, and how games can facilitate the participation of and discourse
between them. The perception of games as well as their use for (organizational)
learning processes is discussed in the contributions in the section “Games and Simulations.”
Learner activation and individual value of games in learning processes are
topics discussed along with concrete examples of games facilitating, e.g., knowledge
development in the field of supply chain management. In the next section, we give
room to the relatively new and yet underexplored field of “Games as Research
Instruments.” The contributions show how games can serve as research instruments
themselves, and how they can be combined with other research measures in order to
provide both a rich feedback to participants and researchers and a rigid research set-up
for measurement of, e.g.. participants’ attitudes in the transportation domain. Games
that are used for learning processes are discussed in the last section, “Learning.” The
authors introduce theoretical concepts of games as a learning instrument, from
assessment to conditions for learning, up to the role of de-briefing.
Thus, the 20 selected articles discuss game methodologies for the design and
research of and with games, applications of gaming to tackle the grand challenges of
our society as well as to support learning processes and policy development, new
insights in interface and interaction designs for games, and evaluated applications of
games in real-world settings.
The present collection of articles represents current advances in the field of simulation
and gaming, which were presented and discussed at a very constructive and
energetic conference in Delft, the Netherlands. The editors wish to thank all contributors
to this book, reviewers of the articles, as well as all participants of the ISAGA
2017 conference for adding to this important and still-growing field of research that is
strongly related to its application domains. We also want to thank Maria Freese and
Shalini Kurapati, who helped us process all contributions to the conference. We look
forward to future exchanges and further advancements of our exciting field of research
and design of simulation games!


Simulation, games, ISAGA, Sustainability, smart, infrastructures, Design, Method, Development, Planning, and, Policy, Research, instruments, Learning

Beiträge des Sammelbands:

  1. Leigh, Elyssebeth; Shalbafan, Saeed  
    Design Thinking: Project Portfolio
    Management and Simulation - A Creative Mix fpr Research
    S. 3 - 14
  2. van Laere, Joeri; Ibrahim, Osama; Larsson, Aron; Olsson, Leif; Johansson, Björn; Gustavsson, Per  
  3. Roungas, Bill; Meijer, Sebastiaan; Verbraeck, Alexander  
  4. Hamada, Ryoju; Kaneko, Tomomi; Hiji, Masahiro  
  5. Muricho Onencan, Abby; Van de Walle, Bartel  
  6. Keijser, Xander; Ripken, Malena; Warmelink, Harald; Abspoel, Lodewijk; Fairgrieve, Rhona; Mayer, Igor  
  7. Bekebrede, Geertje; Bueren, Ellen van; Wenzler, Ivo; van Veen, Linda  
  8. Palyga, Anna  
    Preferred Team Roles and Communication Patterns in Teamwork
    – Is There a Formula for Effectiveness? – Case Study Analysis
    S. 75 - 89
  9. Soranastaporn, Songsri; Yamchuti, Nophawan; Yamchuti, Urairat  
  10. Hannula, Otso; Harviainen, J. Tuomas  
  11. Sato, Mizuho; Tsunoda, Manami; Imamura, Hitomi; Mizuyama, Hajime; Nakano, Masaru  
  12. Likhacheva, Elena  
  13. Garcia, Oscar Garay; van Daalen, Els; Chappin, Emile; van Nuland, Bas; Mohammed, Iman; Enserink, Bert  
  14. Cuesta Aguiar, Victor A.; Nakano, Masaru  
  15. Kurapati, Shalini; Freese, Maria; Kourounioti, Ioanna; Lukosch, Heide; Bekebrede, Geertje; Smit, Thijs; van Meijeren, Jaco; van Nuland, Bas; van Veen, Linda  
  16. Muricho Onencan, Abby  
  17. Kikkawa, Toshiko; Sugiura, Junkichi; Kriz, Willy C.  
  18. Leigh, Elyssebeth; Tipton, Elizabeth Jane  
    Transitions – From Deterministic to Probabilistic Learning Conditions
    - Managing Simulations in Complex Conditions
    S. 181 - 190
  19. Motzev, Mihail  

Kommentare (0)

Es liegen noch keine Kommentare vor.