Planspiel+ - Literatur

Towards Playful Organisations.

Warmelink, Harald (2018):

On the Organisational Experiences of Online Gamers.

In: Christian Hühn; Birgit Zürn; Sebastian Schwägele; Sarah Hofmann; Friedrich Trautwein (ed.): Planspiele - Analyse und Wirkungen. Rückblick auf den Deutschen Planspielpreis 2015 und 2017. Norderstedt: Books on Demand GmbH (ZMS-Schriftenreihe, 9), p. 53 - 68.

Previous research into online games such as World of Warcraft or EVE Online leads to the question: to what extent do online gamers develop a preference for certain organisational cultures that extends to a choice or preference for work organisations? This chapter uses data obtained from a panel of 95 Dutch working online gamers to develop a first answer to this question. A majority of panellists’ responses indicated that their online gaming community was very playfully organised, while only a third indicated that their work organisation was so. In general, the panellists pursue playful organisations in any organisational context. Panellists who are leaders or managers of a work organisation have a higher tendency to find the organisational context different from an online gaming community. Panellists in the most playfully organised communities and in the least playful work organisations tend to find a comparison to the other organisational context of significance. A number of consequences of these results are discussed.


Online, games, organisations, gamers, community

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