Participants develop a comprehensive evaluation concept for a specific simulation game, which is finally applied and evaluated in a real game situation.
The basis for this is a game play experience on the first day. This simulation game is played once more with a students group at Wednesday afternoon. There, the group can apply their evaluation concept and analyse it afterwards. It may measure input, process and output data, qualitative and quantitative methods may be developed and used. Lecturers will share their research experience and guide the group through the process.
- Address methodological and analytical questions concerning research on game-based teaching and learning
- Develop and test a multi method evaluation tool (qualitative / quantitative)
- Use formative assessment evaluative tools that contribute to the learning in and from the simulation game
... by creating additional learning loops that provide both participants and facilitators with more insight into the learning process
... by enabling immersion and motivation to learn from the game
- Use state of the art evaluation techniques from process tracing, cognitive mapping and comparative statistics
- Use evaluation techniques that improve the simulation game and its effects on learning
- Numbers of opportunities to create, test and reflect the use of different types of evaluation for simulation games and gameful learning activities