Planspiel+ - Literatur

University Education Reform by Employing Gaming-Simulation.

Ido, Masami; Hayashi, Shintaro; Sasaki, Masako; Hayashi, Yoshio (2009):

A Case Study at Akita University in Japan.

In: Eugenijus Bagdonas; Irena Patasiene (Hg.): Games: virtual worlds and reality. Selected Papers of ISAGA 2008. ISAGA-Conference 2008. Kaunas: Technologija , S. 137-142.

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Schlagwörter:

Fallstudie, Bildung, Reform, ISAGA, Case, Study, Japan, Gaming, Simulation, Education

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